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40 lines (40 loc) · 1.11 KB
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Deterministic Math",
"Description": "Cross-platform deterministic fixed point math for UE: a configurable fixed-point scalar (FDetFloat, Q18.13 by default) with a full cmath surface, 2D/3D/4D vectors, and seedable RNG. Bit-identical across compilers and platforms for lockstep/rollback netcode, replays, and deterministic simulation. Scalar math adapted from https://github.com/MikeLankamp/fpm.",
"Category": "Math",
"CreatedBy": "Paradox84",
"CreatedByURL": "https://paradox84.dev/",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": false,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "DeterministicMath",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "DeterministicMathEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"AdditionalDependencies": [
"DeterministicMath",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"LevelEditor",
"PropertyEditor"
]
}
]
}