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plugins-kit

Individual plugins for Claude Code. The deliverable is the plugin, not the marketplaceplugins-kit is just the shared home (and dependency substrate) the plugins ride on.

What I'm building

A handful of focused plugins that extend Claude Code with skills, slash commands, and hooks. The headliners:

  • bootstrap — a dependency / provisioning engine every plugin rides on. Declare your tools, venvs, git dependencies, marketplaces, and per-user config in a bootstrap.json, and bootstrap brings the environment into that state automatically at session start. No manual pip / venv / clone steps — healthy bootstrap is silent.
  • p4-kit — a Perforce-based code reviewer: multi-agent review of pending changelists (/p4-code-review), with parallel Claude reviewers plus per-issue validators.
  • unreal-kit — skills and tools that let Claude function as an Unreal developer: a Python API for asset inspection and data extraction, an MCP server for driving the editor, and redirector cleanup.

All plugins

Plugin What it does
bootstrap Dependency/provisioning engine — tools, venvs, git deps, marketplaces, and config from a bootstrap.json. Foundation for everything else.
p4-kit Multi-agent code review of pending Perforce changelists (/p4-code-review).
unreal-kit Unreal Engine automation — Python asset API, MCP editor control, redirector cleanup.
git-kit Git + GitHub multi-agent code review (/git-code-review) plus gh CLI bootstrap.
skills-kit Authoring and auditing skills + CLAUDE.md files — a verb × artifact matrix (/md-authoring, /md-audit, cohesion principles).
awesome-kit Cross-domain skills: a shared communication framework, /plugin-ecosystem, /html-pdf.
openrouter-kit OpenRouter API key management + a shared model registry.
claude-ui-kit Status line with context-window and rate-limit threshold colors, plus /statusline.
cache-kit Cache-usage reporting — per-request and session-level cache hit analysis from transcripts.
prototypes Experimental skills awaiting graduation into their own plugins.
test-plugin Exercises the bootstrap system end to end.

Installing

These plugins install through Claude Code's plugin marketplace mechanism. Add the marketplace, then install the plugins you want:

/plugin marketplace add kitaekatt/plugins-kit
/plugin install bootstrap
/plugin install p4-kit        # or unreal-kit, git-kit, skills-kit, ...

Most plugins depend on bootstrap and declare it as a dependency, so installing a plugin pulls bootstrap in automatically. To update later:

/plugin marketplace update
/plugin update

How it fits together

Every plugin that ships Python or external tools rides on bootstrap. At session start bootstrap reads each enabled plugin's bootstrap.json and ensures the system tools, per-plugin venvs, git dependencies, and per-user config are in the state that plugin needs. That's why the rest of the plugins can stay focused on their domain instead of re-solving environment setup: declare what you need, and the environment is there.

Repository

https://github.com/kitaekatt/plugins-kit

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Claude Code plugin marketplace (stable release channel)

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  • Python 98.2%
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