An engine for Python text based RPGs. This engine is intended to be versatile and as easy as possible.
FAQ: Q: what the hell is this? A: an engine for text based rpgs in python.
Q: the name? A: carbon is a very flexible element that cane make over 10 million unique compounds. I am hoping to achieve something similar, albeit on a WAY smaller scale. Obviously not 10 million unique games but more like 10-50 maybe more.
Q: why does this even exist!? what are y9ur ulterior motives!?!?!?!? A: at the time of writing I am working on a game called Reality Pancakes. I realised how bad the engine is and decided to make a better engine. for those of you who have seen it, i am notoving engines, that would a huge pain in the ass and the old engine is functional so why would i do that when it works fine enough to be a good experience. its just pretty messy and i want to help people avoid a crappy engine and also base my future projects off of this.