This is the Unity Editor for GSAC.
If you find our work useful, please cite:
@misc{zhang2025gsacleveraginggaussiansplatting,
title={GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration},
author={Rendong Zhang and Alexandra Watkins and Nilanjan Sarkar},
year={2025},
eprint={2504.12999},
archivePrefix={arXiv},
primaryClass={cs.GR},
url={https://arxiv.org/abs/2504.12999},
}