Restructure Enjin Farmer sample-game docs; add Godot client#32
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Docusaurus resolves internal doc links by source filename (numeric prefixes are stripped from URLs), so the slug-style paths failed the broken-link check. Switch the intra-feature cross-links to the repo's standard <path>/NN-name.md#anchor form. Build now passes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Server setup moved to the overview page, so "Step 3" no longer exists on the Unity page. Match the Godot page's phrasing. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Godot client authenticates from the main menu (Email/Password + Register/Login -> "Logged in - tokens enabled" -> Start), unlike Unity's in-game login. Add real screenshots for the health check, main menu, and logged-in state; keep the Unity images for tilling (identical) and the backpack (capture still pending). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Restructures the Enjin Farmer sample-game docs to cover both the Unity and the new Godot client, which share the same game server.
Structure change: the old two-page layout (setup-guide + implementation-breakdown) is replaced by three pages:
Also: