Skip to content
#

screen-space

Here are 15 public repositories matching this topic...

GTX-class post stack that approximates RTX-style lighting with Vulkan compute, screen-space techniques, and temporal accumulation. There is no hardware ray tracing, no DXR/VK ray tracing pipelines, and no DLSS dependency.

  • Updated Jul 1, 2026
  • HLSL

A lightweight collection of real-time OBS shaders/effects for perceptual lighting and motion smoothing. Includes pseudo-3D relighting using screen-space luminance analysis and a motion persistence system that improves perceived frame continuity without true frame interpolation.

  • Updated Jun 16, 2026
  • ShaderLab

Improve this page

Add a description, image, and links to the screen-space topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the screen-space topic, visit your repo's landing page and select "manage topics."

Learn more